In a distant age, magical beings known as the fey stepped from their dying world
into this one, benevolently conquering the lands and its people.
Now, some 4000 years later, the great City of Ammingrad is a thriving
metropolis, melding magic, machines, and magnificence in every aspect. Fey
society flourishes in luxury, while humans toil and strive to survive. The vast
city spans nearly an entire continent, surrounded by an impenetrable Barrier
The city holds thousands of stories. What will yours be?
Welcome to Warda.
Winds of Change
Winds of Change is the first story we ever played in the world of
Warda. We used FATE core system rules (more or less) and the players
were Mary-Kate Arnold, Bill Gordon, Kate Booth, and Nathan Thompson.
We learned a lot during the process, and recorded for posterity, not
thinking we’d ever need the audio for anything but refreshing
memories, but as you probably know by now, we ultimately decided to
weave it into the podcast. Curiosities was the second story we played
in Warda, but it was the first story the public had access to. Now
that Curiosities (and Glimpses) is over on the podcast, Winds of
Change is the next chronological series of events, so we’re pleased
to offer it as the next story arc for your listening pleasure.